AI Insights · Timothy · July 2022
Top 5 Match 3 Games on Android in Central America: Q2 2022 Performance
Discover the performance of the top 5 Match 3 games on Android in Central America during Q2 2022, including trends in downloads, revenue, and active users.
In Q2 2022, the Match 3 games category saw significant activity across Central America on the Android platform. Here's a detailed look at the performance of the top 5 games in this category, based on data from Sensor Tower.
Empires & Puzzles: Match-3 RPG from Small Giant Games experienced notable fluctuations in weekly revenue, reaching around $15.4K in the final week of May. Weekly downloads spiked to 7K in late April, then gradually declined to approximately 4.7K by the end of June. The game maintained a stable number of weekly active users, peaking at 22.8K in early May and holding steady around 21K by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. saw its weekly downloads peak at 34.9K in mid-June, while weekly revenue fluctuated, peaking at $8.9K in late April. Active users consistently increased, starting at 41K in late March and reaching 58.5K by the end of June.
Puzzles & Survival from 37GAMES had a relatively stable performance, with weekly revenue peaking at $5.0K at the end of March. Weekly downloads peaked at 783 in mid-April but saw a downward trend, ending the quarter at 501. Active users saw a slight decline from 3.4K at the beginning of the quarter to about 2.4K by the end.
Call of Antia: Match 3 RPG by FunPlus International AG showed a steady increase in weekly revenue, peaking at $5.2K in mid-June. Weekly downloads saw a significant drop from 2K at the end of March to around 538 by the end of June. Active users fluctuated, starting at 7.2K and decreasing to about 3.9K by the end of the quarter.
WWE Champions from Scopely had a consistent performance, with weekly revenue peaking at $2.9K at the end of June. Weekly downloads remained relatively steady, averaging around 650 throughout the quarter. Active users showed a gradual increase from 1.9K at the start of the quarter to approximately 2.2K by the end.
For more detailed insights and data, visit Sensor Tower.